Export an image or a tileable texture¶
A single image¶
- Set Width and Height in section 02 to the size you want. The export is exactly that size.
- Turn Seamless loop off if you want a still from a linear time position, or leave it on and drag the time slider to the frame you like.
- Press PNG · current frame. The file is
perlin-<timestamp>.png. If a mask is applied it keeps its transparency.
To compare seeds, click the base spinner arrows; the preview updates immediately. Save a preset when you like one.
A seamlessly tileable texture¶
- Pick
cloudsorterrainand turn the loop off. - Set Tile X and Tile Y to a small whole number (4–8). The noise wraps every N cells.
- Set the resolution to the texture size. The tile is
Tile / scalepixels wide, so choose scale to make the tile fill the image. - With Warp on, the warp scale is rounded to a whole number automatically so the seam still closes.
- Press PNG · current frame.
Use a whole-number lacunarity (2 is ideal) for clean tiling; other values shift the wrap period per octave. This also works for the cellular noise types, and for relief lighting.
A low-resolution pixel-art texture¶
- Set Width/Height small, for example 32–64. The canvas shows crisp blocks.
- Pick a punchy gradient or the Posterize mode for chunky colour bands.
- Press PNG · current frame; it saves at the small native size.
A generative texture for a game¶
- Take
terrainorcircuit, loop off, resolution 512–1024. - Optionally set Tile X / Y to repeat it.
- Export the PNG.