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Export an image or a tileable texture

A single image

  1. Set Width and Height in section 02 to the size you want. The export is exactly that size.
  2. Turn Seamless loop off if you want a still from a linear time position, or leave it on and drag the time slider to the frame you like.
  3. Press PNG · current frame. The file is perlin-<timestamp>.png. If a mask is applied it keeps its transparency.

To compare seeds, click the base spinner arrows; the preview updates immediately. Save a preset when you like one.

A seamlessly tileable texture

  1. Pick clouds or terrain and turn the loop off.
  2. Set Tile X and Tile Y to a small whole number (4–8). The noise wraps every N cells.
  3. Set the resolution to the texture size. The tile is Tile / scale pixels wide, so choose scale to make the tile fill the image.
  4. With Warp on, the warp scale is rounded to a whole number automatically so the seam still closes.
  5. Press PNG · current frame.

Use a whole-number lacunarity (2 is ideal) for clean tiling; other values shift the wrap period per octave. This also works for the cellular noise types, and for relief lighting.

A low-resolution pixel-art texture

  1. Set Width/Height small, for example 32–64. The canvas shows crisp blocks.
  2. Pick a punchy gradient or the Posterize mode for chunky colour bands.
  3. Press PNG · current frame; it saves at the small native size.

A generative texture for a game

  1. Take terrain or circuit, loop off, resolution 512–1024.
  2. Optionally set Tile X / Y to repeat it.
  3. Export the PNG.