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Get a specific look

Starting points for common looks. Each recipe names a preset or a few settings; adjust from there.

A background loop for a homepage

  • Live: embed <perlin-noise preset="aurora" autoplay>. It loops forever, scales to the container and respects reduced motion (Embed in a web page).
  • As a video: load clouds or aurora, set Loop duration to 6–10 s, size it to your layout, export (fps 24, frames 144 for 6 s) (Export a looping video).

Marble

marble preset. Warp scale 0.4–0.6 for sweeping veins, octaves 3–4 keeps it painterly, sunset or fire for warm, ice or a custom blue for cool. With a fractional warp scale keep Tile X / Y at 0; with tiling on, the scale is rounded to a whole number. Ink in water: strength about 2, scale about 0.3, persistence about 0.4, HSV with a narrow hue range.

Nebula colours

nebula preset, which uses RGB · per-channel noise. Toggle the channel inverts to flip the colour relationships; change base for a new composition.

A flow-field (wind map) look

flow preset. gain controls how bright strong gradients get, hue shift rotates the wheel to a brand colour, stencil ε sets how sharp the ridges are.

Clouds with grain

composite preset. In 06 · Layer 2, raise octaves for detail or lower mix to fade it in. Try screen (brighter) or difference (sharp). Save the JSON to lock both seeds.

Silk, stone or lava from a flat colour

Switch on Relief lighting below the colour controls. Start with relief 3–6. A low light height with ambient 0 gives long, dramatic shadows. It works on every colour mode except Flow and RGB · per-channel.

Soft blobs and cells

Set Noise type (section 03) to Smooth cells for metaballs, Cells for the distance to the nearest point, or Borders for cell edges. Use 1–2 octaves for clean cells; add Relief lighting and a Cosine palette such as Neon. The loop still closes exactly.

A specific brand colour set

Match a brand palette.

Cut noise out with a mask.